Ariados @Choice Band
-Sucker Punch
-Pursuit
-Poison Jab
-Bug Bite/Night Shade
Insomnia, Adamant
252 Atk, 252 Spd, 6 HP
I first developed this just as something to keep Celebi at bay (used to be where Parasect was in my siggy) until I was in a better position to deal with the little nymph, but believe it or not, if used properly, this actually works very well in a variety of situations. With a decent amount of skill, and a good knowledge of your opponent's team, you can really fuck someone up. This really acts best as a revenge killer and a Hypnosis switch in. Poison Jab actually 2HKO's bulky Vaporeon and Speed Deoxys. o_o;
Bug Bite's the strongest Bug attack Ariados gets (unless Pin Missile somehow gets five hits), and works out all right if the target happens to have a berry, since it doubles the moves power. I could have sworn Ariados got X-Scissor, too... Anyway, the other option, Night Shade, might let you better deal with things that try to wall you or put up Subs or somethin', expecting that Sucker Punch. Just wear 'em down. It's sad, though, when a Pokemon has to turn to Night Shade simply for lack of a better option... Return, too, unless it just has a really good Return with STAB or something...
Steel types say "Fuck you" the loudest.
So, if this is so great, why did I replace it with Parasect? It fills in a niche. If it didn't have something I needed, I'd still be using Ariados. I bet Shade could tell you all about Rihanna. >>
Hariyama @Flame Orb/Toxic Orb
-Fake Out
-Fling
-Bullet Punch
-Close Combat
Guts, Adamant
252 HP, 252 Atk, 6 Def
Apparently, I've never posted Hariyama before... I've had this set in mind for a long time now, too... ANYWAY.
So, this is a Guts Hariyama running Fake Out in place of the usual Protect (why not?). You Fake Out to let the chosen Orb pop, and sweep with Close Combat and/or Bullet Punch (mostly just for Sash and other stragglers). Fling works well with either Orb, as it's gonna either Burn or Toxic based on which you use. Flame Orb you can Fling to cripple a physical sweeper, and Toxic Orb deals less damage for the first three turns and can be Flung at walls like Slowbro which you otherwise might have problems dealing with.
Fake Out+Priority is WONDERFUL for revenge kills. Free Hits Persian practically does it all the time, being such a speed demon with U-Turn and all... This set just really takes advantage of Fake Out. *shrug*
Crawdaunt @Choice Band
-Crunch
-X-Scissor
-Superpower
-Crabhammer
Hyper Cutter, Adamant
252 Atk, 252 Spd, 6 HP (252 HP, 252 Atk, 6 Def on a Trick Room team =O)
Seems to me like Crawdaunt's good for one thing, and one thing only: bustin' up some walls.
Crawdaunt kinda got hosed if you ask me... Jolly-Scarfed doesn't even outrun NORMAL Gengar, and Crawdaunt gets no priority attacks. No Sucker Punch, no Pursuit, no Aqua Jet. He COULD Knock Off, but I don't think he really has the bulk for it. He COULD Taunt, but he's not super-speedy... He COULD Avalanche if he could take a hit. His only real option is to switch into walls and fuck them up beyond belief. I figured since you're running Choice Band anyway, there's no reason NOT to run Superpower, since even if the opponent switches in something else, unless it's a Ghost type, it'll be taking some serious damage. You can just switch out to reset the stat loss... *shrug*
Crawdaunt needs an evolution... Or at least some better moves... Sucker Punch or Aqua Jet, plz.
Also, I'm not sayin' that his moves SUCK... I've just been getting used to having a LOT of priority to make up for raw power and utility, since I've been playing a lot more UU and NU lately... Bannete makes me smile.
Sunflora @Leftovers/Heat Rock
-Leech Seed/Encore/Grasswhistle/Rest
-Hidden Power Fire
-Sunny Day
-Solarbeam
Solar Power, Modest/Quiet
252 HP, 252 Sp.Atk, 6 Sp.Def
...
All Sunflora can do is SunnyBeam...
Encore or Grasswhistle MIGHT make you mildly annoying, I s'pose... Leech Seed is kinda like team support, since it stays in while you switch, or the enemy can be stupid and BP it to another member of their team... Hidden Power Fire keeps you from being walled by other Grass types and Steels. If you go with Leftovers, you may as well try for Encore or Grasswhistle. Probably Encore. If you go with Heat Rock, it may as well be Leech Seed. Hell, go with Leftovers AND Leech Seed... Either way, you need something to help that HP loss from Solar Power, because it WILL build up. You can even try Rest if you're worried about Toxic or something, but I don't think Sunflora really has the survivability to use it...
Anyway, I'd personally go Leftovers with Encore. Encore against Sub, Stealth Rock, Swords Dance, etc... Then set up Sunny Day and attempt a sweep without dying. Try it in Trick Room with a Quiet nature, I guess. Lol, Sunflora's too slow to use Chlorophyll. =P
Illumise @Leftovers/Salac Berry
-Bug Buzz
-Charge Beam
-Substitute/Encore
-Baton Pass
Tinted Lens, Timid
252 Sp.Atk, 252 Spd, 6 HP
Illumise is pretty nifty with that Tainted Lens ability... Bug Buzz, targeting a Dark or Psychic type, they switch to a Rock or Steel type, and you can still hit it for neutral damage. Bug Buzz basically means you hit EVERYTHING but 4x resistances for neutral damage.
Anyway, Sub or Encore against setups like Stealth Rock and Sub (it's fun to Encore Belly Drums from Smeargle and the likes :3), and you can either BP said Sub to another Pokemon for safer switching, Charge Beam for a stat boost, or Bug Buzz for damage... Bug Buzz, obviously, is your main attack. Charge Beam's really just for the stat boost... Yeah, Illumise gets Growth, too, but you may as well be dealing damage while you buff, right?
Should you decide to use the Salac Berry to pass a Spd boost, you'll have to alter the EVs a bit, depending on IVs. If you have 31 IVs in HP, you'll have 271 with no EVs, which is bad. Use those last six EVs to boost it to 272. If you have ZERO IVs in HP, you'd sooner invest those EVs into Def or something, because duh, 240 is divisible by four. The reason for HP/4 is so that once you get in that third Sub, and the Salac pops, you still have 25% HP left... That lets you survive Sandstorm or Hail damage. Watch out for Stealth Rock, though. If you go with Salac, and you Sub down to it, don't expect to send Illumise back out again with any success...