Zuul wrote:
Fake Out for Sash leads, and then Counter an incoming physical attack for the OHKO. Doesn't work very well against Abomasnow, Hippowdon, or T-Tar thanks to Snow Warning and Sandstream, but any other physical attacker will likely be baffled.
Lol, did you forget that this is UU (no perma-weather pokes)? =P
With all of the NU hype, we almost forgot about the UU discussion! Onoez, I don't want to abandon mah own dojo!
Blastoise @ Leftovers
-Surf
-Ice Beam
-Substitute
-Aqua Ring/Haze/Rapid Spin/Yawn/Fake Out/Flash Cannon
Quiet, Torrent
252 S.Atk, 128 Def, 128 S.Def
Blastoise has good defensive stats AND he has 4 resistances. Simple. However, his offenses are also both passable. This somewhat-gimmicky set attempts to make a Bulky special sweeper (tank-ish, if you will) out of it. I didn't put much effort into the EV's, just quickly jotted down a generic spread. That spread gives (with optimal IV's) 299 Def-294 S.Atk-305 S.Def, but only 268 HP (assuming 0 HP IV's). This pretty much ensures that Blastoise can take a hit and then make a sub. Water-Ice attacking combo gives decent coverage. The last slot offers a variety of options. Aqua Ring gives more HP recovery in addition to Leftovers each turn. Haze for obvious reasons, as well as Rapid Spin to knock away Rocks, Spikes and Seeds. Yawn can force switches which will allow you to sub or get a free hit, Fake Out for free damage, and you could even run Flash Cannon on a Bulkier set (with less invested in S.Atk) and hope for some S.Def drops.
Iron Defense is another nice option for the last slot. It gives you more freedom with your EV spread, so you can put the 128 in HP and Sub for the Iron Def boost (128 HP, 252 S.Atk, 126 S.Def, Quiet). Then you can sweep (I use the word "sweep" here loosely) away.
Also, don't forget about Blatoise's ability, Torrent. It can be very useful if you sub down into under 30%.
You could also try a Physical version of the Tank-oise if you like.
Altaria @ Life Orb
-Agility
-Roost
-Dragon Pulse
-Flamethrower
Modest, Natural Cure
200 S.Def, 200 S.Atk, 108 Def
Another sort of tankish pokemon =P
The idea here is to hope not to get Taunted, Agility on the first turn and then Roost away any damage if you need to or proceed to sweep. Roost
could be replaced by sub, but I believe that Roost is the better option because, as well as guaranteed HP recovery, Roost gets rid of your Flying type for that turn, nullifying of your Rock Weakness, giving you an Electric resistance and (mainly) halving your Ice weakness. Dragon Pulse is there for STAB, and Flamethrower to deal with annoying Ice types.
Don't forget to use Natural Cure to your advantage! Although you should think about switching out and back in again later if Stealth Rocks are up.
Ice Shard definitely has the potential to wreck this thing, but doesn't it with most Dragons?
Exploud @ Life Orb/Choice Band
-Brick Break
-Crunch
-Return
-Earthquake
Adamant, Soundproof
252 Atk, 252 HP, 4 Def
@ Life Orb/Choice Specs
-Hyper Voice
-Ice Beam
-Extrasensory
-Surf
Modest, Soundproof
252 S.Atk, 252 HP, 4 Def
Standard Band and Specs sets for Exploud, nothing much to say.....you could also go mixer with a Life Orb if you wish, too lazy to make up a set for it right now xD
Can't get a sprite right now D=