Shuten Dojo

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Shuten Dojo

Pokemon D/P/Pt Wifi Dojo.


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Sasami
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    UU/NU Discussion

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    Post by Prostiboots Sat Sep 20, 2008 4:16 pm

    UU/NU Discussion - Page 5 Froslass

    Froslass @ Leftovers

    Timid: 252 HP, 6 SpAtt, 252 Speed

    Taunt
    Confuse Ray
    Ice Beam
    Spikes

    This thing makes an incredible annoyer/lead, and can set up spikes very well.

    Taunt breaks anything slow that needs a set up (and is rarely used, so it's unexpected as a plus,) and Confuse Ray cripples their ability to attack a good amount of the time to help you set spikes up, with the extra HP and Lefties helping you survive to lay down three layers quite a bit.

    Ice Beam is there to be there, and it can get a few things that might be a bitch otherwise.

    >_> Nothing can RS Froslass' Spikes while she's setting up, happily.

    BUT things with Bullet Punch, and a-course, Aero counter this.
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    Post by Ninja Sat Sep 20, 2008 5:56 pm

    Sagechild wrote:
    Shine wrote:
    Sagechild wrote:Put it all in one post.

    =D
    Ninja and I are pretty much the only ones that even post here, except when someone wants to bitch. I don't think it matters.
    It does a little when you post multiple synopsis in one day.

    *SYNOPSES
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    Post by Prostiboots Thu Oct 09, 2008 10:02 pm

    >_>

    anyways.

    AERO IS OU AGAIN!

    *totally relevant to the discussion*

    http://www.smogon.com/dp/pokemon/aerodactyl
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    Post by Zenith Fri Oct 10, 2008 6:35 am

    UU/NU Discussion - Page 5 Slowpoke
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    Post by Sasami Fri Oct 10, 2008 7:12 am

    Sagechild wrote:>_>

    anyways.

    AERO IS OU AGAIN!

    *totally relevant to the discussion*

    http://www.smogon.com/dp/pokemon/aerodactyl

    Yup. Has been for a few days...I already changed the UU list XD.
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    Post by Prostiboots Fri Oct 10, 2008 10:30 am

    Sasami wrote:
    Sagechild wrote:>_>

    anyways.

    AERO IS OU AGAIN!

    *totally relevant to the discussion*

    http://www.smogon.com/dp/pokemon/aerodactyl

    Yup. Has been for a few days...I already changed the UU list XD.

    Sweet.

    I wonder what made it rise in usage?

    xD
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    Post by Zeph Fri Oct 10, 2008 2:35 pm

    *has to rework whole UU team*
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    Post by Sasami Fri Oct 10, 2008 11:12 pm

    Sagechild wrote:
    Sasami wrote:
    Sagechild wrote:>_>

    anyways.

    AERO IS OU AGAIN!

    *totally relevant to the discussion*

    http://www.smogon.com/dp/pokemon/aerodactyl

    Yup. Has been for a few days...I already changed the UU list XD.

    Sweet.

    I wonder what made it rise in usage?

    xD

    Apparently it's been rising in usage since July, not too long after it was allowed in UU. I'm guessing it's because of all the Taunt/Stealth Rock leads.
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    Post by Prostiboots Sun Oct 12, 2008 8:03 pm

    Sasami wrote:
    Sagechild wrote:
    Sasami wrote:
    Sagechild wrote:>_>

    anyways.

    AERO IS OU AGAIN!

    *totally relevant to the discussion*

    http://www.smogon.com/dp/pokemon/aerodactyl

    Yup. Has been for a few days...I already changed the UU list XD.

    Sweet.

    I wonder what made it rise in usage?

    xD

    Apparently it's been rising in usage since July, not too long after it was allowed in UU. I'm guessing it's because of all the Taunt/Stealth Rock leads.
    Ahh.

    That makes some sense.

    @lolshade: And you deserve it, too.
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    Post by Shine Mon Nov 03, 2008 1:35 am

    Editing posts so Zack doesn't get pissed at me for multiple posts.

    UU/NU Discussion - Page 5 Chimecho
    Chimecho @Choice Scarf
    -Trick
    -Healing Wish
    -Psychic
    -Hypnosis
    Levitate, Timid
    252 Sp.Atk, 252 Spd, 6 HP

    I figured I'd post something to revive this thing, cause I've really let it go, and obviously no one else feels the need to keep it alive. >>

    So, here's an... Odd Chimecho. It's almost full support, maybe even a lead. Scarfed, it outruns, say, non-Scarfed Gengar. That's not bad, so yeah... It can get in a quick Hypnosis, Trick its item onto a wall or other slow Pokemon that wouldn't really benefit from it, or sacrifice itself to practically bring another Pokemon back from the dead. Psychic keeps it from being COMPLETELY defenseless.

    It's not great, but I figure it's something fun to play around with. I'm not a huge Trick fan, cause I just think it's damn annoying, but I can't deny that it's useful.


    UU/NU Discussion - Page 5 Crawdaunt
    Crawdaunt @Life Orb
    -Surf
    -Night Slash
    -Superpower
    -Ice Beam
    Hyper Cutter, Rash
    252 Atk, 252 Sp.Atk, 6 HP

    Except for Sp.Atk, Kingler pretty much COMPLETELY outclasses Crawdaunt. As such, Crawdaunt should run a mix set just to say "FUCK YOU, KINGLER."
    I can't really think of much more to say for this. It probably sucks, but dammit, it's better than nothing. Crawdaunt is DYING for Sucker Punch, for thing...


    UU/NU Discussion - Page 5 Thspritee
    Skuntank @Leftovers or Expert Belt/Life Orb
    -Fire Blast
    -Sucker Punch
    -Night Slash/Crunch/Pursuit/Poison Jab
    -Toxic/Roar/Explosion
    Aftermath, Naughty
    252 HP, 194 Atk, 64 Sp.Atk

    If you go with an Expert Belt or Life Orb, you can completely cut the Sp.Atk EVs from there and stick 'em in Atk, because a Fire Blast from Naughty Skuntank holding one of those will OHKO Scizor. Leftovers is just sorta that last-ditch item when there's nothing better. Toxic is there in the same way, really. It's just very generally useful, especially since Skuntank outspeeds a lot of walls. Night Slash v. Crunch is just Chance v. Reliability, and Pursuit is more just rewarding for your ability to predict, and works well in conjunction with Sucker Punch.

    Yes, I give a lot of things Fire Blast. I don't like Scizor, but as a bonus, this OHKO's and outspeeds Forretress, too. Very Happy
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    Post by Shine Mon Nov 03, 2008 4:20 pm

    UU/NU Discussion - Page 5 Bellossom
    Bellossom @Life Orb/Leftovers
    -Substitute/Sleep Powder
    -Swords Dance
    -Leaf Blade
    -Drain Punch/Return
    Chlorophyll, Adamant
    252 HP, 252 Atk, 6 Def

    Why not? Leafeon doesn't get Drain Punch. It doesn't get Sleep Powder, either- it has to settle for GrassWhistle. Bellossom doesn't fill the role as well as Leafeon stat-wise, but it has a couple advantages. Any combination of the above could work out all right. *shrug*

    UU/NU Discussion - Page 5 2-038-3
    Ninetales @Leftovers
    -Howl
    -Flare Blitz
    -Iron Tail
    -Return/Substitute
    Flash Fire, Jolly
    252 Atk, 252 Spd, 6 HP

    ... Why not, again? It gets Howl, it gets Flare Blitz, Iron Tail keeps it from being walled by Rock types, and Return's just a strong physical attack. Without Return, you'll be pretty easily walled by most Water types.

    UU/NU Discussion - Page 5 Pkrs334
    Jumpluff @Leftovers
    -Substitute/Leech Seed
    -Swords Dance
    -Aerial Ace
    -Seed Bomb
    Chlorophyll, Jolly
    252 Atk, 252 Spd, 6 HP

    I'm on a roll with these wtf sets, but dammit, this could work. I think I'll try it out. Leech Seed helps you against, like, Steel types and such.
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    Post by Ninja Thu Nov 06, 2008 9:19 pm

    Tobi, stop posting in this thread unless you have a knowledgable contribution.
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    Post by Shine Mon Nov 10, 2008 4:44 pm

    UU/NU Discussion - Page 5 Pichu
    Pichu @Focus Sash
    -Thunderwave
    -Counter
    -Fake Out
    -Seismic Toss/Wish
    Static, Hasty
    252 HP, 252 Spd, 6 Sp.Def

    Fake Out for Sash leads, and then Counter an incoming physical attack for the OHKO. Doesn't work very well against Abomasnow, Hippowdon, or T-Tar thanks to Snow Warning and Sandstream, but any other physical attacker will likely be baffled.

    T-wave actually has a little utility, and it can actually help Pichu get in a hit or two with Seismic Toss. The max HP is there just so that it can deal more damage with Counter, and Hasty is for the same reason, while still maxing Spd. The Spd lets it outrun walls and such with Seismic Toss, and it DOES outrun BulkyGyara with T-Wave, so yeah. It's more useful than you'd think, besides being a Counter whore.

    Instead of Seismic Toss, you COULD run Wish, since it'd work well in conjunction with T-Wave, but don't expect to have Wish save Pichu for another Counter or anything... That Focus Sash is only gonna work once, obviously, and after that, a light breeze would OHKO.

    Watch out for moves that flinch...
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    Post by Ninja Fri Jan 02, 2009 6:24 am

    Zuul wrote:
    Fake Out for Sash leads, and then Counter an incoming physical attack for the OHKO. Doesn't work very well against Abomasnow, Hippowdon, or T-Tar thanks to Snow Warning and Sandstream, but any other physical attacker will likely be baffled.

    Lol, did you forget that this is UU (no perma-weather pokes)? =P

    With all of the NU hype, we almost forgot about the UU discussion! Onoez, I don't want to abandon mah own dojo!

    UU/NU Discussion - Page 5 009-3

    Blastoise @ Leftovers
    -Surf
    -Ice Beam
    -Substitute
    -Aqua Ring/Haze/Rapid Spin/Yawn/Fake Out/Flash Cannon
    Quiet, Torrent
    252 S.Atk, 128 Def, 128 S.Def

    Blastoise has good defensive stats AND he has 4 resistances. Simple. However, his offenses are also both passable. This somewhat-gimmicky set attempts to make a Bulky special sweeper (tank-ish, if you will) out of it. I didn't put much effort into the EV's, just quickly jotted down a generic spread. That spread gives (with optimal IV's) 299 Def-294 S.Atk-305 S.Def, but only 268 HP (assuming 0 HP IV's). This pretty much ensures that Blastoise can take a hit and then make a sub. Water-Ice attacking combo gives decent coverage. The last slot offers a variety of options. Aqua Ring gives more HP recovery in addition to Leftovers each turn. Haze for obvious reasons, as well as Rapid Spin to knock away Rocks, Spikes and Seeds. Yawn can force switches which will allow you to sub or get a free hit, Fake Out for free damage, and you could even run Flash Cannon on a Bulkier set (with less invested in S.Atk) and hope for some S.Def drops.

    Iron Defense is another nice option for the last slot. It gives you more freedom with your EV spread, so you can put the 128 in HP and Sub for the Iron Def boost (128 HP, 252 S.Atk, 126 S.Def, Quiet). Then you can sweep (I use the word "sweep" here loosely) away.

    Also, don't forget about Blatoise's ability, Torrent. It can be very useful if you sub down into under 30%.

    You could also try a Physical version of the Tank-oise if you like.

    UU/NU Discussion - Page 5 334-3

    Altaria @ Life Orb
    -Agility
    -Roost
    -Dragon Pulse
    -Flamethrower
    Modest, Natural Cure
    200 S.Def, 200 S.Atk, 108 Def

    Another sort of tankish pokemon =P

    The idea here is to hope not to get Taunted, Agility on the first turn and then Roost away any damage if you need to or proceed to sweep. Roost could be replaced by sub, but I believe that Roost is the better option because, as well as guaranteed HP recovery, Roost gets rid of your Flying type for that turn, nullifying of your Rock Weakness, giving you an Electric resistance and (mainly) halving your Ice weakness. Dragon Pulse is there for STAB, and Flamethrower to deal with annoying Ice types.

    Don't forget to use Natural Cure to your advantage! Although you should think about switching out and back in again later if Stealth Rocks are up.

    Ice Shard definitely has the potential to wreck this thing, but doesn't it with most Dragons?

    Exploud @ Life Orb/Choice Band
    -Brick Break
    -Crunch
    -Return
    -Earthquake
    Adamant, Soundproof
    252 Atk, 252 HP, 4 Def

    @ Life Orb/Choice Specs
    -Hyper Voice
    -Ice Beam
    -Extrasensory
    -Surf
    Modest, Soundproof
    252 S.Atk, 252 HP, 4 Def

    Standard Band and Specs sets for Exploud, nothing much to say.....you could also go mixer with a Life Orb if you wish, too lazy to make up a set for it right now xD

    Can't get a sprite right now D=
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    Post by Shine Sun Feb 22, 2009 12:33 am

    Haven't posted here in a while... But, I figure with the merger (oh, that fateful day...), I should start posting more sets.

    UU/NU Discussion - Page 5 429Mismagius

    Mismagius @Leftovers
    -Shadow Ball
    -Substitute
    -Thunderwave
    -Confuse Ray
    Levitate, Timid
    36 Def, 220 Spd, 252 Sp.Atk

    I've had a LOT of success with this thing, believe it or not... This is a WONDERFUL Pokemon if you need to stall for time, or to spread around Paralysis. In every battle I've had with this thing, people end up switching in and out like crazy, and end up with four of their Pokemon paralyzed before I've even really done anything. I'll also note that because of your Spd and typing, this pretty much walls most Clefable and Chansey in UU, since most all of them rely on Seismic Toss to deal damage and nothing more. Ground types, of course, you'll be a little more reluctant to switch in on, but Steelix is especially dangerous, being that it packs Gyro Ball and resists Shadow Ball.

    Alternatively, you could run this set with Froslass, and roll Ice Beam over Shadow Ball. Froslass is faster, and would have an easier time with those Ground types-especially if they switch in against a Sub. Unfortunately, Froslass gives your team a Stealth Rock weakness, is even more vulnerable to Gyro Ball, and doesn't have a Ground immunity. Good luck. Razz

    UU/NU Discussion - Page 5 Dpmfa215

    Sneasel @Muscle Band/Leftovers
    -Substitute
    -Focus Punch
    -Ice Punch
    -Pursuit/Taunt
    Inner Focus, Jolly
    252 Atk, 252 Spd, 6 Def

    I run this Sneasel as the lead for an NFE team I'm playing with, and it's not bad. It's speedy, so you can easily Sub against things like other leads' status and setup moves and such. Focus Punch gives you an easier time against Pokemon like Steelix, Clefable, and Chansey, which Ice Punch is there for STAB, and hits things that Focus Punch wouldn't do very well against. As the last option, Pursuit has STAB, and is great for threatening and revenge killing, while Taunt melds nicely with the high Spd to shut down a lot of things before they can even begin, like Froslass leads with Spikes and such, or Mismagius with Sub and Calm Mind, or even WilloWisp- just watch out for HP Fighting!

    I've never had any MAJOR problems with this thing- in fact, it almost always fairs well. More offensive minded Ambipom can take off up to 80% with Fake Out alone, and you'll want to be wary of Double-Hit, which will break through your Sub AND OHKO you, or leave you low enough that Stealth Rock can take you out later. Good prediction skills is a plus with this set. Obviously, switch out against Hitmontop, because it WILL OHKO with Mach Punch, guaranteed, and be wary of Medicham that like to pack Bullet Punch.
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    Post by Shine Wed Feb 25, 2009 3:44 pm

    UU/NU Discussion - Page 5 Dpmfa193

    Yanma @Wide Lens/Muscle Band
    -Screech
    -Hypnosis
    -Aerial Ace/Pursuit
    -U-Turn
    Compound Eyes, Jolly
    252 Atk, 252 Spd, 6 HP

    Well, Yanma's an NFE, so it's UU legal. I figure this set might be worth trying. The reason to use Yanma isn't in that it's a mini Yanmega, but that it has Compound Eyes, allowing for a 78% accurate Hypnosis (85% with Wide Lens), as well as a 100% accurate SCREECH.

    The idea is to put something to Sleep, and Screech whatever switches in, or the same Pokemon if they don't switch... After that, try to kill it, whether you call a switch and Pursuit, or U-Turn out. This Pokemon SHOULD be pretty versatile, being able to encourage switching on the opponent's team, shut down Pokemon entirely with Hypnosis, and scout with U-Turn, 317 being a relatively safe max Spd.

    You could run the set with Speed Boost to overcome the likes of Raichu and such, which wouldn't have too much problem switching in on a Screech, since it outruns you, but you lose accuracy with Hypnosis (66% with Wide Lens). As a trade-off, you get to run an Adamant nature then, because 317 Spd becomes 433 after just one boost. In the end, the question is whether you want safer U-Turns, or more accurate sleep aid.

    Watch out for Rocks. Run a Spinner.
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    Post by Shine Sun May 03, 2009 9:41 pm

    UU/NU Discussion - Page 5 Dpmfa062
    Poliwrath @Leftovers
    -Substitute
    -Focus Punch
    -Hydro Pump
    -Vacuum Wave/Ice Beam
    Water Absorb, Quiet
    124 HP, 132 Atk, 252 Sp.Atk

    Probably about one of the best Pokemanz I've ever made EVER. Seriously, this thing is RAPE ON LEGS. I've swept several teams with this thing ALONE already, but it does do VERY well with Reflect and Light Screen support, supplementing his natural bulk and making it very difficult to take him down without a status abnormality or, well... Mantine. Mantine, Pelipper, and Gyarados do very well against this, but besides that, not much can stand up to this beast.

    Anything that can DualScreen compliments this well, but I honestly recommend Rotom, because not only does it have fast screens, but it can T-Bolt to take care of those troublesome Water-Flying types, too.

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