Shuten Dojo

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Shuten Dojo

Pokemon D/P/Pt Wifi Dojo.


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Sasami
Fujin-kun
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    Fujin's team 2

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    Post by Sasami Thu Jan 15, 2009 6:31 pm

    Fujin-kun wrote:but at least,it protects my non-Rock/Ground/Steel from the damage of Sandstorm..doesn't it?

    No, it doesn't, that's what I'm saying. The ability only works when Golduck is out.
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    Post by Ninja Thu Jan 15, 2009 7:17 pm

    It'll protect Golduck while he's out, if that's what you're asking....but if you switch out Golduck then the Sandstorm effects come back.

    It works just like Rayquaza's ability, in case you are familiar with Air Lock.

    They should have a pokemon with the Ability to get rid of weather >_>
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    Post by Tobi Thu Jan 15, 2009 7:18 pm

    Casform should absorb it, which should get rid of it AND power it up at the same time.
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    Post by Shine Thu Jan 15, 2009 8:58 pm

    Tobi wrote:Casform should absorb it, which should get rid of it AND power it up at the same time.
    Castform doesn't have a Sandstorm form.
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    Post by Tobi Fri Jan 16, 2009 9:12 am

    He should.

    But, I'm just saying when his ability SHOULD be.
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    Post by Shine Fri Jan 16, 2009 2:06 pm

    Tobi wrote:He should.

    But, I'm just saying when his ability SHOULD be.
    Sadly, doesn't work that way... No Sandstorm form, which is sorta lame, but there are better Pokemon for that, anyway... Like Magic Guard Clefable.
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    Post by Fujin-kun Sat Jan 17, 2009 11:44 am

    I've just my team.Here are the members:

    -Glaceon
    -Aerodactyl
    -Kingdra
    -Dusknoir
    -T-tar
    -Golduck

    Is this better?
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    Post by Fujin-kun Sat Jan 17, 2009 11:48 am

    What nature is recommended for a Kingdra and a Golduck ?
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    Post by Shine Sat Jan 17, 2009 3:51 pm

    Fujin-kun wrote:What nature is recommended for a Kingdra and a Golduck ?
    You can't really just ask for the immediately superior nature for any given Pokemon, because they can pretty much all run several different effective sets that run different natures... For instance, Golduck will GENERALLY be seen running a Timid nature, but often runs a Jolly or Adamant one for a physical set, because it gets moves like Aqua Jet and Cross Chop. The nature and entire set depends on what you want that Pokemon to do for your team.

    You've got a pretty big Electric weakness here, and Fighting... Y'know, it'd be much easier if you just put up the entire team, meaning, their sets and such. Also, I'm curious as to why you're leading with GLACEON and not AERODACTYL...

    Aerodactyl @Focus Sash
    -Taunt
    -Stone Edge
    -Earthquake
    -Stealth Rock
    Pressure, Jolly
    252 Atk, 252 Spd, 6 HP

    Standard lead.

    Magneton @Choice Scarf
    -Thunderbolt
    -Hidden Power Fire/Ground
    -Flash Cannon
    -Signal Beam
    Magnet Pull, Modest/Timid
    252 Sp.Atk, 252 Spd, 6 HP

    Yes, Magneton. It's not quite as strong as Magnezone, but it Scarfs better, and resists BoltBeam. Flash Cannon's there for STAB, Signal Beam's a filler that helps coverage. HP Fire helps handle Grass types and other Steel types, but HP Ground helps against Fire, Electric, and Steel types. Ice is always a (popular) option to help cover Ground types, but unless they've already taken damage, it won't likely OHKO, and it's predictable. Keep in mind, however, that T-Bolt is stronger than Hidden Power in most scenarios- HP Fire is only ever superior to T-Bolt when up against, say, a Grass type that RESISTS T-Bolt.

    Dusknoir @Leftovers
    -Will-o-Wisp
    -Pain Split
    -Shadow Sneak/Ice Punch
    -Fire Punch
    Pressure, Impish
    228 HP, 252 Def, 28 Sp.Def

    Immune to Fighting attacks against Magnezone, big Def to help against EQs and such... Just a tank.

    Kingdra @Leftovers
    -Dragon Dance
    -Outrage
    -Waterfall
    -Ice Beam/Yawn/Substitute
    Sniper, ???
    ???

    Ask Sami about the nature and EV spread- she apparently runs a BULKY Kingdra that rocks. I wouldn't know, I've only ever heard about it. Anyway, this'll help against Fire attacks aimed at Magneton, and just generally takes hits like a champ... DD up, go crazy. Outrage is stupid, but effective. :\

    Tyranitar @Expert Belt
    -Stone Edge
    -Crunch
    -Fire Blast
    -Ice Beam
    Sandstream, Brave
    252 Atk, 232 Sp.Atk, 24 Sp.Def

    I pulled a Smogon set out of my ass because I don't deal with T-Tar much, so I dunno what kind of sets are most effective, really... Wallbreaker. The way the rest of the team is organized, Sandstream shouldn't hurt you much, if any at all... Dusknoir helps against Fighting attacks, Aero against Ground, Magneton against Grass, Kingdra against Water... This thing's pretty safe, assuming you play the team well.

    Bronzong @Leftovers
    -Calm Mind
    -Hypnosis
    -Psychic
    -Signal Beam
    Levitate, Bold
    244 HP, 128 Def, 128 Sp.Atk

    Not a Smogon set, but just pulled it out of my ass. I figured the team needed another dedicated Sp.Sweeper, so here we've got a Calm Mind Bronzong that can fill in for Aero's ability to ignore Ground attacks once it goes down, which would otherwise be troublesome to the team. Hypnosis lets you shut down whatvever's using EQ to make it that much less threatening, at which point you Calm Mind up, and sweep. Steel types wall you pretty well, though... But, that's why you switch. ^^

    =O
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    Post by Ninja Sat Jan 17, 2009 10:51 pm

    I think that Sami's Bulky Kingdra ran something with Rain Dance, though....or maybe it was on a Rain Dance team....

    On a side note, Castform's Weather Ball does change with Sandstorm, so I don't know why it doesn't have a Sandstorm form >_>
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    Post by Shine Sat Jan 17, 2009 11:10 pm

    Ninja wrote:I think that Sami's Bulky Kingdra ran something with Rain Dance, though....or maybe it was on a Rain Dance team....

    On a side note, Castform's Weather Ball does change with Sandstorm, so I don't know why it doesn't have a Sandstorm form >_>
    Cause Weather Ball isn't Forecast, it's just a move that changes to whatever type the Weather is- also, Forecast is Castform-exclusive, Weather Ball is not.

    Whether it's Rain Dance or Dragon Dance, the bulky set would work, since the idea is to be bulky enough to set up easily before sweeping.
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    Post by Sasami Sun Jan 18, 2009 1:23 am

    I've tried a lot of different Kingdra sets but here are my current favorites:

    This one is meant for a NON-Rain Dance team and is the modified/finished version of my original "bulky Kingdra" I've been using for quite some time...

    Kingdra w/Chesto Berry
    Adamant, Sniper

    -Dragon Dance
    -Rest
    -Waterfall
    -Outrage

    252 HP/16 Atk/42 Def/42 Sp.Def/156 Spd

    The idea is to use your general bulkiness to get in as many Dragon Dances as possible. When you get low on health, use the Rest/Chesto combo to completely recover and begin your sweep. Waterfall is the main move, but Outrage should be selected late game when you know you won't be punished for using it. Sniper means that critical hits will kill basically everything.

    This one is meant for a RAIN DANCE team in which something BESIDES Kingdra sets up the rain...

    Kingdra w/Life Orb
    Naughty, Swift Swim

    -Dragon Dance
    -Draco Meteor
    -Waterfall
    -Outrage

    252 Atk/252 Spd/6 Sp.Atk

    This is usually something meant to be sent out late-game, often after a different Pokemon of yours has fainted. Rain should be up, and then even after one Dragon Dance, it's not that hard to sweep. Draco Meteor is for Pokemon that have really good defense but poor special defense, or if you need to defeat/finish off something without getting stuck in Outrage but can't kill it with Waterfall (this tended to happen against bulky waters and dragons).

    And finally, here's my older Bulky Rain Dance Kingdra, who actually does set up the rain...

    Kingdra w/Leftovers or Damp Rock
    Modest, Swift Swim

    -Rain Dance
    -Draco Meteor
    -Hydro Pump/Surf
    -Ice Beam/Hidden Power Electric

    252 Sp.Atk/240 HP/16 Spd

    This guy is often better in early/mid game, as compared to the ones above. It deals nice chunks of damage, but can rarely pull off a total sweep in the current metagame (or so I'd assume). It's also walled by Blissey. Anyways, this guy takes hits extremely well and switches in easily. After a Rain Dance, he's not only fast but has a powered up Hydro Pump (or Surf) attack. Draco Meteor deals nice amounts of damage to almost anything and is good for denting bulky waters. The last slot is just an extra move for coverage and depends on your needs.

    And finally, mixed Kingdra, which is a Smogon set I've had good success with...

    Kingdra w/Life Orb
    Naughty, Swift Swim

    -Rain Dance
    -Waterfall
    -Hydro Pump/Surf
    -Draco Meteor

    252 Atk/240 Sp.Atk/16 Spd

    This thing is a great wall breaker and now you could even try Outrage over one of the moves (I was using this before Platinum came out).

    So yeah, those are some ideas. Pick the one that best fits your team =).
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    Post by Tobi Sun Jan 18, 2009 1:25 am

    Be warned; If it gets paralyzed shit will fly.

    That's the only way I could kill it.
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    Post by Sasami Sun Jan 18, 2009 1:27 am

    Tobi wrote:Be warned; If it gets paralyzed shit will fly.

    That's the only way I could kill it.

    My latest set, the top one, fixes that problem by having Rest ^__^.
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    Post by Tobi Sun Jan 18, 2009 1:30 am

    I know, I was talking more about the later ones.

    I miss Ice beam.
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    Post by Fujin-kun Mon Jan 19, 2009 6:16 pm

    What if I replace Kingdra and Golduck by Lanturn and Shiftry?Would it be better?
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    Post by Tobi Mon Jan 19, 2009 6:17 pm

    Kingdra is a much better pokemon, so I think you should keep it.

    I myself like Shiftry.
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    Post by Fujin-kun Mon Jan 19, 2009 6:28 pm

    Oh man!I can't put Shiftry on my team!If I do,my team will have a weakness against Fighting type(Glaceon,T-tar and Shiftry are all weak against Fighting).I think I should put Egxecutor(Sorry if the spelling is bad)
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    Post by Shine Mon Jan 19, 2009 6:28 pm

    Fujin-kun wrote:What if I replace Kingdra and Golduck by Lanturn and Shiftry?Would it be better?
    Probably not. Lanturn takes hits better than Magneton, but isn't as quick, and has less damage potential.

    Also, go with the team I just put up... It's better.

    Glaceon, booooo.
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    Post by Tobi Mon Jan 19, 2009 6:30 pm

    Fujin-kun wrote:Oh man!I can't put Shiftry on my team!If I do,my team will have a weakness against Fighting type(Glaceon,T-tar and Shiftry are all weak against Fighting).I think I should put Egxecutor(Sorry if the spelling is bad)

    Yes, but thats why you have a ghost type, who knows psychic type moves.

    Or, get a fast flying type.
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    Post by Shine Mon Jan 19, 2009 6:31 pm

    Tobi wrote:
    Fujin-kun wrote:Oh man!I can't put Shiftry on my team!If I do,my team will have a weakness against Fighting type(Glaceon,T-tar and Shiftry are all weak against Fighting).I think I should put Egxecutor(Sorry if the spelling is bad)

    Yes, but thats why you have a ghost type, who knows psychic type moves.

    Or, get a fast flying type.
    Most Flying types are weak defensively, and are part Normal, and what happens if that Ghost goes down early, hmm? Dusknoir's not as bulky as people like to think, and a lot of Fighting types like to pack Dark or Ghost attacks to take care of Ghosts. Machamp often has Payback, Gallade's got Shadow Sneak, Lucario packs Crunch, etc...
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    Post by Fujin-kun Mon Jan 19, 2009 6:36 pm

    A Exeggutor covers the Fighting weakness,doesn't it?
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    Post by Tobi Mon Jan 19, 2009 6:36 pm

    Lucario has crunch?

    It's got a tiny mouth..

    My Machamp doesn't know payback....

    Ah, Go with shine. It's better anyway.

    (2 Ghosts?)
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    Post by Shine Mon Jan 19, 2009 6:57 pm

    Fujin-kun wrote:A Exeggutor covers the Fighting weakness,doesn't it?
    Payback, Crunch, Fire Punch, Ice Punch...
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    Post by Fujin-kun Mon Apr 06, 2009 10:29 pm

    Ok...I have rebuilt my team compleately
    here are the pokemon of that team

    1-Glaceon
    2-Aerodactyl
    3-Kabutops
    4-Magmortar
    5-Gengar
    6-Tropius

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