BAM!!
So, yeah, ReChain's finally starting to really kick it up on difficulty. I'm on the second set of cards now (Atlantica, Neverland, Hollow Bastion, 100 Acre Wood [yes, 100 Acre Wood]).
First off, I can say that Ursula might surprise you, especially if you're still running sixes and below. She's not as easy as she used to be, and she actually uses level 8 cards really often, so pack some Zero cards and an extra lower-leveled Cure or two to lead your Stocks, especially if you're like me and like to put it all in CP and Sleights, so you're left with very little HP.
So, I WAS able to beat Ursula the first time, though it took a while... BUT...
... The REAL challenge came afterward.
Holy fuck, the first Riku battle, and he kicked my ass at least four times before I finally got a good deck together to beat him. He doesn't even use any Sleights, cause he doesn't have to! His normal attacks are difficult enough to deal with, honestly... He WILL stun you, he WILL abuse his range, and he won't give you a moment's rest, so you may wanna pack an Aqua Tank or two from Atlantica to help with your reloading. Barrel Spiders help, too, but your most valuable might be Jafar, since Riku will actually EFFORTLESSLY break your normal attack combos with Zero cards and lead it into his own combos.
Lethal Flame might be your best bet to get in damage and run off to charge your reload a bit in advance, but Strike Raid DOES stun him. Pack Stops if you picked it up in Wonderland, and pepper your deck with lower-leveled Cure spells (4+) so you can stock as you go, instead of having them all near the back. Being lower-leveled, it's okay to sac 'em- even better if they happen to be Premium, leaving you with more CP for attack cards and such. You'll also want to throw around a couple Zeros instead of just keeping them all at the top or bottom of the deck, and definitely play defensively once Jafar wears off. Watch for cards you can break, and try to break them with your own so you can force him to start reloading more often. If you can, try not to stock cards for Sleights besides the occasional Cura or Sonic Blade.
His attacks usually come in one at a time or in 2-3 hit combos. He has MASSIVE range in that he'll dash straight for you on the second hit of his 2part combo. Slash, dash, slash, and it will rape you. Wait after the first slash, and then dodge roll toward him (right past him!) to avoid it and then come back with a quick counter from behind.
Lord, Riku's friggin' hard in ReChain, worse than Sephiroth... Can't wait till he actually uses Sleights. x_x;;
So, yeah, ReChain's finally starting to really kick it up on difficulty. I'm on the second set of cards now (Atlantica, Neverland, Hollow Bastion, 100 Acre Wood [yes, 100 Acre Wood]).
First off, I can say that Ursula might surprise you, especially if you're still running sixes and below. She's not as easy as she used to be, and she actually uses level 8 cards really often, so pack some Zero cards and an extra lower-leveled Cure or two to lead your Stocks, especially if you're like me and like to put it all in CP and Sleights, so you're left with very little HP.
So, I WAS able to beat Ursula the first time, though it took a while... BUT...
... The REAL challenge came afterward.
Holy fuck, the first Riku battle, and he kicked my ass at least four times before I finally got a good deck together to beat him. He doesn't even use any Sleights, cause he doesn't have to! His normal attacks are difficult enough to deal with, honestly... He WILL stun you, he WILL abuse his range, and he won't give you a moment's rest, so you may wanna pack an Aqua Tank or two from Atlantica to help with your reloading. Barrel Spiders help, too, but your most valuable might be Jafar, since Riku will actually EFFORTLESSLY break your normal attack combos with Zero cards and lead it into his own combos.
Lethal Flame might be your best bet to get in damage and run off to charge your reload a bit in advance, but Strike Raid DOES stun him. Pack Stops if you picked it up in Wonderland, and pepper your deck with lower-leveled Cure spells (4+) so you can stock as you go, instead of having them all near the back. Being lower-leveled, it's okay to sac 'em- even better if they happen to be Premium, leaving you with more CP for attack cards and such. You'll also want to throw around a couple Zeros instead of just keeping them all at the top or bottom of the deck, and definitely play defensively once Jafar wears off. Watch for cards you can break, and try to break them with your own so you can force him to start reloading more often. If you can, try not to stock cards for Sleights besides the occasional Cura or Sonic Blade.
His attacks usually come in one at a time or in 2-3 hit combos. He has MASSIVE range in that he'll dash straight for you on the second hit of his 2part combo. Slash, dash, slash, and it will rape you. Wait after the first slash, and then dodge roll toward him (right past him!) to avoid it and then come back with a quick counter from behind.
Lord, Riku's friggin' hard in ReChain, worse than Sephiroth... Can't wait till he actually uses Sleights. x_x;;