sagehawk wrote:Just to point this out ... i already know this team sucks.... i dont need any "Wow sage no wonder your losing.." comments... ok well i do..lmao but that need to be fallowed by detailed info on what i can do to improve it lulz so anyways have fun... I dont know any IV EV stuff so dont ask...
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arcinine @ Choice Band/Muscle Band
Ability:flash fire
EVs:
Nature:relaxed
- move 1 flamethrower
- move 2 Aerial Ace
- move 3 Dragon Pulse
- move 4 extreamspeed
A Mixed Sweeper move set. You get Fire, Normal, Flying, and Dragon with this, which is a fairly varied moveset, and hits on a lot of different weaknesses. On a side note, your nature is fairly debilitating, as Relaxed is SPD down, and useless DEF up. You may want to consider rebreeding, but if not, Extremespeed should bridge the gap a little.
jolteon @ Wise Glasses
Ability:volt absorb
EVs:
Nature:quirky
- move 1 Shadow Ball
- move 2 Toxic/Protect
- move 3 Rain Dance if you wish to keep Thunder/Thunderbolt
- move 4 Thunder if you use Rain Dance/Attract
Lol, an Electivire would wall this completely with that former moveset. Jolteon's Physical Attack rating is piss poor, so don't use Phys. moves. Jolteon's forte is his godly speed, so abuse that. Toxic is useful if you aren't against an enemy that will rape the shit out of you in one turn, as is Rain Dance for the 100 Accuracy Thunder you get for a few turns. With STAB, that's a 180 Power Thunder that will not miss, compounded with the Wise Glasses for a 10% damage boost. But with a Quirky nature, you're better off playing it safe and using Thunderbolt over Thunder.
venusaur @ Leftovers
Ability:overgrow
EVs:
Nature:serious
- move 1 Sleep Powder
- move 2 Synthesis
- move 3 energy ball/Grass Knot
- move 4 Sludge Bomb
Sleep Talk is pretty useless without Rest, and even then I only suggest it for tanks like Snorlax. Again, with another neutral nature, it's good that you're trying to implement Physical attacks into your repertoire, but it will be weak as it won't see over 250 Attack. Energy Ball and Sludge Bomb for the STAB and Sp. Atk, Synthesis for self-preservation, Sleep Powder for a reprieve.
Alakazam @Choice *anything* if you use Trick/Wise Glasses
Ability:synchronize
EVs:
Nature:Quiet
- move 1 psychic
- move 2 Hidden Power/Trick
- move 3 Focus Blast
- move 4 Recover
There's an unspoken rule in competitive play. Never use only one type on a Pokemon, because almost always there will be one Poke in your enemies group that can totally wall you. Psycho Cut is a good move, but on Ala it's wasted, his Attack is absolutely abysmal. This is another Special Sweeper without a doubt, probably your purest one. The Quiet nature is good for your Sp. Atk, but it lowers your Speed, so that may be something to take notice of. A unique way to play Ala is the Trick route, in which you equip him with any type of Choice piece as long as it only permits you to use one attack, and use Trick on the enemy. This works especially good on Baton Passers, as they'll be buffing like crazy to BP, and giving them a Choice piece makes it impossible for them to do anything but futilely buff. But the more conventional route is just as good, being a Special Sweeper.
Blastoise @ Muscle Band/Leftovers
Ability:torrent
EVs:
Nature:adamant
- move 1 Skull Bash/Brick Beak
- move 2 Avalanche
- move 3 Earthquake
- move 4 aqua tail
Finally, a perfect nature! And makes him a much needed Physical Sweeper no less. Variance is the key to make up for your lack of Physical Attacks, Fighting, Ice, Earth, and Water is your best bet to hit the most types you can.
Lucario @ Focus Sash
Ability:inner focus
EVs:
Nature:relaxed
- move 1 Dark Pulse
- move 2 Stone Edge
- move 3 Close Combat/Aura Sphere
- move 4 Extremespeed
Noooo, another Relaxed on a Poke that normally has good Speed. Anyway, with all the other Sp. Sweepers you have, you need Lucario to be a Physical. With move 3, it all depends on which stat is higher, your Physical or Special Attack. If your Special is only like ten higher, stick with CC. If your Special is 20+ though, go Aura Sphere.
Abuse your Pokes Abilities. Volt Absorb and Flash Fire are both great as long as you use them correctly. Pokemon is like a lot of competitive games, the best strategy is to lead your opponent into believing something, when in reality the opposite is happening. For example, I usually use a Forretress or Scizor and an Arcanine. Forretress and Scizor both only have one weakness, a 400% weakness to Fire. Most people are going to send in their Fire Poke immediately to try and get a free kill, so there's no better time to switch in Arcanine when they use Flamethrower or some shit for a free boost to his Fire moves. Same applies to Jolteon. Bait your opponent into switching in the Pokemon you want, don't make it a guessing game.