+5
Zenith
Prostiboots
Sagehawk
Ninja
Sasami
9 posters
Pocket Monsters: Black and White
Sasami- Master Sensei/Admin
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- Post n°1
Pocket Monsters: Black and White
Ninja- UU Sensei/Moderator
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- Post n°2
Re: Pocket Monsters: Black and White
Lawl, it's about time Game Freak started getting racist.
>_>
>_>
Sagehawk- Admin
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- Post n°3
Re: Pocket Monsters: Black and White
Uh this would be great except... uh... I no read japan...
Prostiboots- Admin
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- Post n°4
Re: Pocket Monsters: Black and White
Oh man.
I hope black has a watermelony pokemon.
I hope black has a watermelony pokemon.
Zenith- Strategy Sensei/Chatbox Moderator
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- Post n°5
Re: Pocket Monsters: Black and White
aw yeah son
shit just got real
I'm not what exactly being real denotes, but I am sure it will be awesome!
shit just got real
I'm not what exactly being real denotes, but I am sure it will be awesome!
Zenith- Strategy Sensei/Chatbox Moderator
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- Post n°6
Re: Pocket Monsters: Black and White
double post
for great justiiiice
Battle screens are...disappointing.
for great justiiiice
Battle screens are...disappointing.
Ninja- UU Sensei/Moderator
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- Post n°7
Re: Pocket Monsters: Black and White
Lol, the overworld view is pretty cool...especially the jazzy camera angle and depth in the city place.
Haha, Zoroark seems to be using Dark Pulse in that snapshot.
Haha, Zoroark seems to be using Dark Pulse in that snapshot.
Prostiboots- Admin
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- Post n°8
Re: Pocket Monsters: Black and White
Those dickbutts had better release new pokeeemanz in the next battle screens.
Sasami- Master Sensei/Admin
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- Post n°9
Re: Pocket Monsters: Black and White
We get more info on the 15th so maybe new Pokemon then? *hopeful*
Ninja- UU Sensei/Moderator
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- Post n°10
Re: Pocket Monsters: Black and White
Lol, maybe they'll change the starters to Fight/Dark/Psychic like it was rumored for 4th gen. xD
Sagehawk- Admin
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- Post n°11
Re: Pocket Monsters: Black and White
that would be pretty epic... I just wish they would go 3D with battle scenes... they have a bit more depth but not much...Ninja wrote:Lol, maybe they'll change the starters to Fight/Dark/Psychic like it was rumored for 4th gen. xD
Prostiboots- Admin
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- Post n°12
Re: Pocket Monsters: Black and White
Flying/Fighting/Rock starters would be cooler.
Zenith- Strategy Sensei/Chatbox Moderator
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- Post n°13
Re: Pocket Monsters: Black and White
Fighting/Dark/Psychic wouldn't work because Dark is immune to Psychic :\
Shadows- Contributor
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- Post n°14
Re: Pocket Monsters: Black and White
I think they really need to put more effort into these than they did to the 4th gen. When compared to HG/SS, D/P/Pt just feel lazy and dull. The new angle could work in battles, and in general walking around the overworld but I have concerns that it's going to make moving around more difficult. Imagine trying to navigate a difficult victory road with a more restricted view. Also the city looks good, but it could be more difficult to find your way round.
Ninja- UU Sensei/Moderator
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- Post n°15
Re: Pocket Monsters: Black and White
Shadows wrote:I think they really need to put more effort into these than they did to the 4th gen. When compared to HG/SS, D/P/Pt just feel lazy and dull. The new angle could work in battles, and in general walking around the overworld but I have concerns that it's going to make moving around more difficult. Imagine trying to navigate a difficult victory road with a more restricted view. Also the city looks good, but it could be more difficult to find your way round.
Maybe they'll input a feature so you can change the camera angles between the one seen in the snapshots and a more overhead view that's trademark of the pokemon games up to now, to make navigating tricky places easier. I dunno....sounded plausible in my mind.
Zenith- Strategy Sensei/Chatbox Moderator
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- Post n°16
Re: Pocket Monsters: Black and White
That was a beta feature for D/P, iirc.
Akubarix
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- Post n°17
Re: Pocket Monsters: Black and White
Steel/Dark/Fighting! HOLY CRAP IT'S MAGIC!
Also: Fire/Grass/Water will always be the norm for starters.
Also: Fire/Grass/Water will always be the norm for starters.
Prostiboots- Admin
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- Post n°18
Re: Pocket Monsters: Black and White
Steel/Dark/Fighting???
O_o what the poop?
O_o what the poop?
Sagehawk- Admin
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- Post n°19
Re: Pocket Monsters: Black and White
I wonder when they will put the type 'light' in the games. I think its the only one thats in the card game that isnt in the game game.
Prostiboots- Admin
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- Post n°20
Re: Pocket Monsters: Black and White
So long as it has good attackers/attacks, is super effective against Steel and Dragon, and Ice is immune to it.
;D
;D
Sagehawk- Admin
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- Post n°21
Re: Pocket Monsters: Black and White
Well DUH! XDDDD(too be logical though it would have to be super effective against dark....)Prostiboots wrote:So long as it has good attackers/attacks, is super effective against Steel and Dragon, and Ice is immune to it.
;D
Prostiboots- Admin
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- Post n°22
Re: Pocket Monsters: Black and White
Naaaaaaaaa.
It needs to kill the current metagame.
It needs to kill the current metagame.
Zenith- Strategy Sensei/Chatbox Moderator
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- Post n°23
Re: Pocket Monsters: Black and White
Well, Light is just a prefix in the card games, iirc. Just like we don't have a Brock type or a Shining type.
Sagehawk- Admin
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- Post n°24
Re: Pocket Monsters: Black and White
*hides terrified in a corner because you actually know that*Zenith wrote:Well, Light is just a prefix in the card games, iirc. Just like we don't have a Brock type or a Shining type.
Prostiboots- Admin
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- Post n°25
Re: Pocket Monsters: Black and White
I knew that too, I just thought it was lulzy to let it go.