Shuten Dojo

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Shuten Dojo

Pokemon D/P/Pt Wifi Dojo.


3 posters

    Unexpectedness: V2

    Ninja
    Ninja
    UU Sensei/Moderator
    UU Sensei/Moderator


    Male
    Number of posts : 3030
    Age : 32
    Yen : 41800
    Rank : Unexpectedness: V2 Shutengreeng_3493
    User's Pokemon : Unexpectedness: V2 Dpmfa321
    Registration date : 2008-05-09

    Unexpectedness: V2 Empty Unexpectedness: V2

    Post by Ninja Sun Sep 06, 2009 1:39 am

    So, I made a team of unexpectedness (Special Attacking Machamp, Special Wallkou, Crit Hax Octillery, etc) built around the element of surprise and that one actually was pretty successful, so I decided to make another one a while back, and I haven't used it much since. I'm just putting this RMT up to see what everyone thinks, lulz. I might make a whole new one soon; I already have a few ideas to test...

    Unexpectedness: V2 Dpmfa437

    Bronzong (Reverse) @ Choice Band
    Brave, Heatproof
    -Earthquake
    -Explosion
    -Gyro Ball
    -Faint Attack
    252 HP, 252 Atk, 4 Def

    It's a lead Bronzong, so everyone expects it to set up, right? Wrong! =P

    I'mma try some reverse psychology here (thus the name =K), so since everyone usually assumes that Bronzong will have Levitate, I'm going to use Heatproof and give myself more coverage, despite the actuality of giving myself less coverage. Nifty mindgamez.

    Unexpectedness: V2 Dpffa242

    Blissey (Meiosis) @ Choice Specs
    Modest, Serene Grace
    -Charge Beam
    -Ice Beam
    -Flamethrower
    -Shadow Ball
    252 S.Atk, 252 S.Def, 4 HP

    Serene Grace Specs abuse, hooray! Seriously, if you /predict/ this, you're pretty weird or you're fighting Ryu. BoltBeam is nice, Flamethrower for Burn, Shadow Ball for S.Def drops. Its HP is already uber high, so I didn't feel the need to add more into it. Physical attacks will severely maim it, though, even more than usual because of no Def EVs or HP EVs. Should I move some/all EVs from S.Def to Def?

    Unexpectedness: V2 Dpmfa121

    Starmie (Astra) @ Focus Sash
    Quiet, Natural Cure
    -Psychic
    -Surf
    -Thunderbolt
    -Trick Room
    252 HP, 252 S.Atk, 4 Def

    Since this Starmie has no need for speed (lulz, NFS) and in fact wants the lowest speed possible, the EVs can be invested into its HP (or its defenses). Since I less than three Trick Room, I had to use this. I already have a real Starmie that's like this (except for the IVs), so naturally the idea was already there and I implemented it in this team. We'll see how it works. =P

    Debating whether or not to change the Sash to an Iron Ball, just to make this work better after TR is actually set up. Sash will get TR up more reliably, but Iron Ball will let Starmie be more effective afterwards, even though it only has 211 Speed right now.

    Unexpectedness: V2 Dpmfa028

    Sandslash (Fiend) @ Leftovers
    Impish, Sand Veil
    -Earthquake
    -Stone Edge
    -Swords Dance
    -X-Scissor
    252 HP, 252 Def, 4 Atk

    Okay, so this isn't that unexpected, but I think that most people underestimate Sandslash because he's not very common. SD up, then kill things. I actually have a Sandslash on my first Unexpected team, but it's a different set, and it's from D/P, so I also have an updated Platinum version of that team. Naturally, the Sandslash there is different from the D/P Sandslash. =D

    I lurve Sandslash. ;D

    Unexpectedness: V2 Dpmfa257

    Blaziken (Cogburn) @ Life Orb
    Quiet, Blaze
    -Brick Break
    -Bulk Up
    -Heat Wave
    -Earthquake
    252 HP, 252 S.Atk, 4 Def

    I'm running out of ideas? Not quite! This thing actually did well on a different team, so I put it in here. Mixer Blaziken, lulz. Dies to Special Attacks, though. D=

    Unexpectedness: V2 Dpmfa477

    Dusknoir (Nocturne) @ Leftovers
    Bold, Pressure
    -Ice Beam
    -Charge Beam
    -Shadow Ball
    -Calm Mind
    252 HP, 252 S.Atk, 4 Def

    Lulz, a Sassy Dusknoir. o_0

    This is actually a different Dusknoir than the one I thought I had, which was a CM 'Noir, but it was on the Shoddy Team so I dunno *shrugs*. I still have yet to find out exactly what is so unexpected about it....I might look around to see if the CM one is part of my other teams and then put it in to be not un-unexpected. >_>


    There, I fixed it to CM 'Noir. BoltBeeeeeeam. I chose Charge Beam instead of HP Electric because extra S.Atk boosts are always nice. =D

    I was thinking about putting on Will-o-Wisp for extra defense, but I don't really want to get rid of Shadow Ball, which is strange. o_0

    Maybe it's because it feels like too much setting up? Or maybe it's because Will-o-Wisp has kinda iffy accuracy...


    Last edited by Ninja on Sun Sep 06, 2009 4:39 am; edited 1 time in total
    Malachi
    Malachi


    Male
    Number of posts : 435
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    Rank : Unexpectedness: V2 Shutenblueg_3129
    User's Pokemon : Unexpectedness: V2 Dpmfa008
    Registration date : 2009-08-02

    Unexpectedness: V2 Empty Re: Unexpectedness: V2

    Post by Malachi Sun Sep 06, 2009 2:09 am

    Reverse's Zen Headbutt, TR Starmie, and Mixerkin are the only "Unexpected" things I see on this team. 211 speed on a Starmie is nice, an Iron ball would make it's speed drop too low and it would get OHKO before it could get the trick room up. Zen Headbutt, well except the stab is pointless... I don't see many leads with a weakness or even neutral damage from Psychic moves. I would replace this with Faint Attack, or Payback for those pesky psychic leads (Uxie and Azelf mainly).
    Ninja
    Ninja
    UU Sensei/Moderator
    UU Sensei/Moderator


    Male
    Number of posts : 3030
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    User's Pokemon : Unexpectedness: V2 Dpmfa321
    Registration date : 2008-05-09

    Unexpectedness: V2 Empty Re: Unexpectedness: V2

    Post by Ninja Sun Sep 06, 2009 4:01 am

    Malachi wrote:Reverse's Zen Headbutt, TR Starmie, and Mixerkin are the only "Unexpected" things I see on this team. 211 speed on a Starmie is nice, an Iron ball would make it's speed drop too low and it would get OHKO before it could get the trick room up. Zen Headbutt, well except the stab is pointless... I don't see many leads with a weakness or even neutral damage from Psychic moves. I would replace this with Faint Attack, or Payback for those pesky psychic leads (Uxie and Azelf mainly).

    Well, TR has the most negative priority of any move, so it'll always go last anyways. An Iron Ball will just basically make it go first a lot after TR is up.

    Oh, I didn't even notice that 'Zong got Faint Attack. >_> Thanks!

    Yeah, I couldn't find my CM 'Noir but I think I'll just re-engineer it anyways. Just ignore the 'Noir until I fix that up.

    I thought Specs Bliss was kinda original....since it's not a WishSupport or Toxic/T-Wave Crippler.

    Edit: Fixed CM 'Noir! Need feedback. -_-
    Zenith
    Zenith
    Strategy Sensei/Chatbox Moderator
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    User's Pokemon : Unexpectedness: V2 Dpmfa282
    Registration date : 2008-05-09

    Unexpectedness: V2 Empty Re: Unexpectedness: V2

    Post by Zenith Sun Sep 06, 2009 12:42 pm

    I actually run Heatproof Bronzong too XD

    lulziness.

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    Unexpectedness: V2 Empty Re: Unexpectedness: V2

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