Rules
The participants may only use Dragonite
Dragonite may only use it's Special Attack
The match is over when one trainer faints from epicness
Species: Dragonite
Attack Power: 14
Special Attack: Roll three dice (these are not added to your damage). If the first one is even, deal 18 damage. If the second one is even, add on +7 damage unless the first number was odd. If all three are even, add on an extra +10 damage. Odd numbers cause Dragonite to take +2 damage.
Ability: If you roll an odd number, deal +4 damage.
I'll be going first.