YEEEEEEEEEEEEEEEEAH BOIIIIIIIIIIIIIIIIIIIIIIII
I wanted to use new HG/SS moves. I also wanted to build a Gravity team. AND THUS, [s]THE POWERPUFF GIRLS WERE BORN[/s] THIS TEAM CAME INTO BEING
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Jirachi @ Leftovers ~ Jolly
Ability: Serene Grace
EVs: 82 HP / 176 Atk / 252 Spd
-Gravity
-Iron Head
-U-turn
-Stealth Rock
The main Gravity set up person of the team...very little can one-shot Jirachi, so chances are that it'll get up both Rocks and Gravity before it either dies or U-turns out. Iron Head lets it hax things if need be. Max Speed to outspeed...a lot of stuff. So that it can get Gravity up more easily.
Not much else about it that's particularly notable, it exists almost solely to set up Rocks and Gravity.
Starmie @ Expert Belt ~ Timid
Ability:LOLILLUMINATE Natural Cure
EVs: 6 HP / 252 Sp.Atk / 252 Spd
-Thunder
-Hydro Pump
-Blizzard
-Gravity
Whoo, Gravity abuse! Starmie pretty much kills /everything/ with Gravity up. Dead serious. Expert Belt can trick people into thinking it's Specs'd and I don't like Life Orb damage and thus can run Gravity over Recover. But seriously, man, this thing dishes out large amounts of pain.
Metagross @ Life Orb ~ Adamant
Ability: Clear Body
EVs: 252 HP / 236 Atk / 20 Spd
-Gravity
-Bullet Punch / Meteor Mash
-Earthquake
-Explosion
Backup Gravity user. Also ridiculously powerful. Trying to decide between Bullet Punch and MM; MM has 100% accuracy in Gravity, but BP has priority...
Explosion once Gravity is set up and I want to go to someone else like Starmie.
Heatran @ Choice Scarf ~ Naive
Ability: Flash Fire
EVs: 4 HP / 252 Sp.Atk / 252 Spd
-Explosion
-Fire Blast
-Earth Power
-Dragon Pulse
Heatran's Fie Blasts? They can two-shot Salamence and maybe even Blissey. And with Gravity up, 100% accuracy! Whoo! Earth Power can hit the whole spectrum with Gravity up, which is handy. Dragon Pulse is filler. Explosion is my favorite move ever.
Shaymin @ Leftovers ~ Timid
Ability: Natural Cure
EVs: 32 HP / 224 Spd / 252 Sp.Atk
-Seed Flare
-Leech Seed
-Rest
-Earth Power
As mentioned above, Earth Power hits everybody here, meaning I don't need to worry about being predicted. Seed Flare ditches its 15% miss rate, making it EXTREMELY AWESOME. Rest + Natural Cure = win. Leech Seed to annoy the crap out of people and force switches.
Mostly, it's on this team because I've wanted to use Shaymin ever since I saw M4GNITUDE's.
Breloom @ Life Orb ~ Adamant
Ability: Effect Spore. No, seriously.
EVs: 48 HP / 252 Atk / 208 Spd
-Swords Dance
-Spore
-Dymanicpunch
-Seed Bomb
Effect Spore is funny to use because of the fact that I don't need Poison Heal; it's funny to see people get paralyzed or something when they attack.
Swords Dance because it's unexpected. Spore because it's SPORE. Dymanicpunch becomes viable due to Gravity. Seed Bomb for reliable STAB. Only 208 Spd because that's all it really needs.
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I wanted to use new HG/SS moves. I also wanted to build a Gravity team. AND THUS, [s]THE POWERPUFF GIRLS WERE BORN[/s] THIS TEAM CAME INTO BEING
==============================================
Jirachi @ Leftovers ~ Jolly
Ability: Serene Grace
EVs: 82 HP / 176 Atk / 252 Spd
-Gravity
-Iron Head
-U-turn
-Stealth Rock
The main Gravity set up person of the team...very little can one-shot Jirachi, so chances are that it'll get up both Rocks and Gravity before it either dies or U-turns out. Iron Head lets it hax things if need be. Max Speed to outspeed...a lot of stuff. So that it can get Gravity up more easily.
Not much else about it that's particularly notable, it exists almost solely to set up Rocks and Gravity.
Starmie @ Expert Belt ~ Timid
Ability:
EVs: 6 HP / 252 Sp.Atk / 252 Spd
-Thunder
-Hydro Pump
-Blizzard
-Gravity
Whoo, Gravity abuse! Starmie pretty much kills /everything/ with Gravity up. Dead serious. Expert Belt can trick people into thinking it's Specs'd and I don't like Life Orb damage and thus can run Gravity over Recover. But seriously, man, this thing dishes out large amounts of pain.
Metagross @ Life Orb ~ Adamant
Ability: Clear Body
EVs: 252 HP / 236 Atk / 20 Spd
-Gravity
-Bullet Punch / Meteor Mash
-Earthquake
-Explosion
Backup Gravity user. Also ridiculously powerful. Trying to decide between Bullet Punch and MM; MM has 100% accuracy in Gravity, but BP has priority...
Explosion once Gravity is set up and I want to go to someone else like Starmie.
Heatran @ Choice Scarf ~ Naive
Ability: Flash Fire
EVs: 4 HP / 252 Sp.Atk / 252 Spd
-Explosion
-Fire Blast
-Earth Power
-Dragon Pulse
Heatran's Fie Blasts? They can two-shot Salamence and maybe even Blissey. And with Gravity up, 100% accuracy! Whoo! Earth Power can hit the whole spectrum with Gravity up, which is handy. Dragon Pulse is filler. Explosion is my favorite move ever.
Shaymin @ Leftovers ~ Timid
Ability: Natural Cure
EVs: 32 HP / 224 Spd / 252 Sp.Atk
-Seed Flare
-Leech Seed
-Rest
-Earth Power
As mentioned above, Earth Power hits everybody here, meaning I don't need to worry about being predicted. Seed Flare ditches its 15% miss rate, making it EXTREMELY AWESOME. Rest + Natural Cure = win. Leech Seed to annoy the crap out of people and force switches.
Mostly, it's on this team because I've wanted to use Shaymin ever since I saw M4GNITUDE's.
Breloom @ Life Orb ~ Adamant
Ability: Effect Spore. No, seriously.
EVs: 48 HP / 252 Atk / 208 Spd
-Swords Dance
-Spore
-Dymanicpunch
-Seed Bomb
Effect Spore is funny to use because of the fact that I don't need Poison Heal; it's funny to see people get paralyzed or something when they attack.
Swords Dance because it's unexpected. Spore because it's SPORE. Dymanicpunch becomes viable due to Gravity. Seed Bomb for reliable STAB. Only 208 Spd because that's all it really needs.
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Last edited by Sasami on Wed Nov 04, 2009 4:48 pm; edited 3 times in total