by Tobi Sat Jul 04, 2009 6:14 pm
You go first.
Species: Kingler
Attack Power: 14
Special Attack: Deal 7 damage. If you roll a 3, roll another die. Multiply that roll by three and add it to your damage (as well as the roll of three).
Ability: Your opponent may not add on defense/attack boosts if you roll an odd number. In additon, Kingler gets +5 for its Regular Attack if it rolls a 1 or 2.
Species: Houndoom
Attack Power: 11
Special Attack: If you roll any number but 1 or 2, deal 18 damage.
Ability: If your opponent deals an even number of damage, deal +2 damage.