by Shine Wed Jun 17, 2009 1:21 pm
Team doesn't seem to have any major weaknesses as a whole...
==Starmie==
I'll be honest and say that this set looks somewhat... Worthless. I'm not sure how you could justify a set like this. I've seen bulky Starmie before with Recover, but I'm not sure this is how you'd go about it. You need to add some descriptions to these Pokemon so we can know what they're supposed to do. For instance, why didn't you invest 252 EVs in Spd? Is there one particular threat you're trying to outrun or something? As for the item, I disagree with Ryu here- considering that Starmie's packing Recover and doesn't pack max Spd, it looks to me like Wise Glasses are a much better choice if you want to boost your damage output- otherwise, I'd go for Leftovers. I would sooner max Spd and Sp.Atk, and invest in Grass Knot over Recover, personally, to help you deal with Swampert.
==Salamence==
I'm not sure why you have Stone Edge here, really- Outrage and Earthquake pretty much covers everything but Skarmory, in which case, you oughta be packing Fire Blast or Flamethrower. Since this Pokemon has to setup in order to sweep (DD), THIS is probably the Pokemon you wanna bulk up with some extra EVs in HP and Def/Sp.Def- consider how many EVs you need to outrun a specific threat or something after one DD, and how much Atk you need to OHKO the target. You might not even need to pack an Adamant nature, which would reduce your Fire Blast damage. Nowadays, I think Yache's so popular that people usually go for a Dragon attack before an Ice one, so just check that out- see what people go for, and change your item accordingly.
==Metagross==
I personally think that you might want to pack Explosion here- Metagross would love to sweep for a couple turns after an Agi and then Explode on its last victim. Thunderpunch might grant better coverage against Water types, but with Explosion, you could deal with Water types AND Swampert, which would otherwise wall you pretty soundly.
==Infernape==
There are several things I'd like to point out here- first off, I agree with Ryu, this thing is dying for a Life Orb. Infernape's fragile enough that it's better off taking the Life Orb recoil and sweeping the target before they can kill it than to wish you had a super effective attack for Expert Belt. Also, keep in mind that Heat Wave has 10 less accuracy than Flamethrower in exchange for FIVE more base power- Flamethrower is much more useful in this case. You should probably invest mainly in Spd and Sp.Atk- Close Combat's strong enough that it doesn't need that much Atk investment to still deal massive damage. I've personally never seen Infernape run Stone Edge- I would sooner run Vacuum Wave.
==Swampert==
I don't really see any major issues with this set or anything- in fact, it LOOKS pretty solid on paper. We'll see how it works in battle... However, I will say that you should pull sixteen EVs out of HP, and stick it in Sp.Def- assuming max IVs in HP, 236 EVs gets you max Leftovers recovery with Swampert, and anything else is excessive.
==Blissey==
First and foremost, you should probably ditch Ice Beam for Flamethrower, cause otherwise, Steel types wall you completely. Calm Mind will let you compete better with things like Spiritomb, but consider Heal Bell. I always find it useful to keep a cleric on my team nowadays, because lemme tell you, it REALLY sucks to get your main sweeper paralyzed or Burned. Starmie and Blissey should be fine, thanks to Natural Cure, but everyone else is vulnerable to Thunderwave or WilloWisp.
Moar later, after you upgrade things...